


English archery culture of medieval times is an example. Meanwhile, some western european or east asian countries had very heavy arrows, designed to be shot out of very heavy draw weight warbows.

Crossbow bolts are as light as seljuk, ottoman arrows.
#CROSSBOW CRUSADE REVIEW HOW TO#
Medieval 2 itself does not support many of these spanning methods, but i think there is hand-spanned animation, if i am not mistaken?Ī better question would be - how to implement crossbows to be historically accurate? Even though crossbows had long draw weights, they had short draw lengths, were often made out of steel prongs later, which is bad and also had very light projectiles. Take a look at this It gives a rough idea how crossbows got more powerful due to spanning methods. Then came various spanning methods, which allowed crossbows to hold much higher draw weights. In short, crossbows were used in 12th century, but they were weak, not made for warfare in general. I advice watching Tod's Workshop videos in Youtube. Shieldwall is promising!ĭominant strategy in Rome2, Attila, ToB and Troy: “Sniping groups of armies”. Thrones of Britannia: review, opinion on the battles, ideas for modding. Hints for Medieval 2 moders: forts, merchants, AT-NGB bug, trade fleets.
#CROSSBOW CRUSADE REVIEW MODS#
Reviews of the mods (all made in 2018): SSHIP, Wrath of the Norsemen, Broken Crescent.įollow home rules for playing a game without exploiting the M2TW engine deficiencies. Recently, Tsardoms and TGC look also very good. Stainless Steel Historical Improvement Project and Broken Crescent.
#CROSSBOW CRUSADE REVIEW MOD#
If you want to play a historical mod in the medieval setting the best are: Mod leader of the SSHIP: traits, ancillaries, scripts, buildings, geography, economy. Maybe somebody remembers (and can provide links) the discussions that raged 10+ years ago about this aspect, perhaps during the creation of the Stainless Steel? The horse crossbowmen obviously much later.Īctually, the range of the fire of the first crossbow units should be very low - but the battle mechanics could be broken if we'd apply it. So my thought is: may the crossbow units should be introduced in the SSHIP over the course of the 12 century? I mean: at the beginning we've got archers and only after certain historical events weak, and then stronger units would be available. Yes, there's that famous Lateran Council act of 1139 forbidding the use of crossbow but it actually shows that it was not used by whole units, but just at times (and was deadly to the ruling class while in the lower classes' hands). These scoundrels have to be hunted down! In Crossbow Crusade you will have everything needed from instant platforming classics - challenging enemies, hard and rewarding fight system, 90’s-style pixel art and responsive controls.Another topic, a thought that pops regularly up to my mind: are the crossbowmen units historical at the beginning of the mod? Crossbows are not shown on the Bayeux tapestry (ie late 11th century) and we have very scant evidence of the ubiquitness of the use of crossbows until mid or rather late 12th century. Armed only with a trusty crossbow and old-fashioned trench coat, you have to reach the bowels of a dying country riddled with hordes of blood-soaking monsters. You are the legendary monster hunter on a mission to survive the slaughter through the Dead Kingdom. It’s time to stop this and put everything back in its place! The monsters have completely lost their fear! They have made a real mayhem, hunting down living people and destroying them. Story: You will have to survive among hundreds of monsters thanks to your weapons and accuracy.
